
Hmm, I was going to differentiate this frustration from that of wanting a Marauder's Map, which DEMANDS interaction, play, and clandestine exploits. However, I really did want to play with this one as well, for reasons I won't share lest I spoil the story for you. That is, in fact, how much I enjoyed the role of the map and the book itself. It invites the reader into the tale and allows us to explore with the characters in ways that I haven't experienced in a long while, if ever.
Perhaps I just need to read more books with maps. This shall be my new endeavor.
I don't exaggerate either; most of my peers could tell you how invested I have become in the role and influence of the maps that pop up in children's literature. Thus, I have decided to share some of these cool features as I discover them -- sometimes playful, sometimes morbid, often misleading, always provocative.
So I begin with a spotlight on the map from The Death of Yorik Mortwell, by Stephen Messer, illustrated by Gris Grimly.
Without knowing the novel itself, you could examine this map and cultivate your own story. Maps have a history after all; the cemeteries would certainly indicate as much here. Perhaps you might wonder why the servants' cemetery is placed outside the boundary of a river or consider how many servants would have died on this property. Well, I'm not spoiling anything by saying that young Yorik dies (his titular death is just the beginning of a haunting adventure!) but he's just one.

Thus, on the surface this seems a map like any other. But the curiosities emerge when you force yourself to question why a lovely topiary garden would be so far removed, but a dreaded hedge maze exist right next to the manor. Curious questions can lead to deeper understandings.
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